
It's barely illuminated by dim red and purple lights, and it houses a bright, shimmering shield that's impeding your progress.

Shoulder Charge through it, and you'll fall into a dark area. You'll see three Tokens, and a gray ventilation grate. If you reach the impassable gauntlet of snapping spiked traps, you've gone too far turn around and take a right. Run 'round the corner, and as soon as you can, take a left. Walk up to it, and when it pulls up, run underneath.

A few moments later, you'll be stopped by another spiked block, and this one thrusts up and down. Stand by until they move apart, then dash on through, and keep moving.

There's nothing for you in the starting area, so carry on through the doorway, and run through the hexagonal hallway until you reach the spiked blocks. You've managed to infiltrate Zurg's base of operations, but it's an underground fortress filled with all manner of traps, and you'll have to survive every last challenge to face the Evil Emperor himself.
